Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Tuesday, October 20, 2009

Frisbee Hoop

DESCRIPTION OF GAME:

To set up: the person holding the hula hoop stands in one place. Mark the ground with the duck tape in five areas for the kids to stand behind. The players stand behind the line and try to throw the Frisbee through the hula hoop. If they make it through all five, they continue to play. If they miss, they are pulled out of the game.

SUPPLIES:

1. Music
2. Several Hula Hoops
3. Duct Tape

Friendly Musical Hoops

DESCRIPTION OF GAME:

Each player sits in ready position inside a hoop. The music starts and the player stands holding the hoop at waist level walking around. When the music stops, players drop their hoop to the floor and immediately sit down in ready position. The last one to sit inside their hoop is out.

SUPPLIES:

1. Music
2. Hula Hoops

VARIATIONS:
•Use a variety of movements such as skipping, jumping, tiptoes, galloping.
•When the music stops, each player finds another player close to them to put their hoops together and the players are paired up so their hoops now make a stack of two on the floor.

Follow Me

DESCRIPTION OF GAME:

A marker is set for each player in a circle. Each player is then placed standing with one foot on the marker. An extra player is the guide. The guide moves around the circle, pointing at different players and asking them to follow. Each player chosen falls in behind the guide. The guide then takes the group on a tour, and the members of the group perform just as the guide does. The guide may hop, skip, do stunts, or execute other movements, and players following must do likewise. At the signal “HOME,” all run for places with a marker. One player is left without a marker. This player is out and helps to choose another guide.

SUPPLIES:

1. Music
2. Markers for the ground

Face to Face

DESCRIPTION OF GAME:

Players partner up and stand in a line with their partners next to them so they and their partners are face-to-face. Commands will be given throughout the game at which point, they need to find their partner and match up. One player calls out commands such as "face to face," "back to back," "side to side,”. Players take these positions accordingly. When the designated player calls "All change", all the players have to find a new partner. The last partner group to follow the commands is out.

SUPPLIES:

1. Music

VARIATIONS:

•Give the command prior to playing music. When the music stops they have to find their partner and face the appropriate direction.
•Additional commands: “hand to hand” – “toes to toes” – “elbow to elbow” – “ankle to ankle” – “knee to knee” – “wrist to wrist”
•Play with a balloon or ball that had to stay between the two partners while doing the commands. They are out if the balloon falls to the ground.

Duct Duct Balloon

DESCRIPTION OF GAME:

We all know Duct Tape is Dad’s best friend. He uses it to fix just about anything. Now he must tape balloons to his kid. The first Dad to get them taped to the kid wins. If one pops, take one away from the other team.


SUPPLIES:

1. Music
2. 10 Balloons for each team – in different colors – blown up
3. Duct Tape

Dancing Statues

DESCRIPTION OF GAME:

Players are spread out in playing area. Each player is given an empty plastic cup and they put it on their head. All of the players must start dancing. The player who keeps the cup on their head the longest, wins.

SUPPLIES:

1. Music
2. Plastic Cups

VARIATIONS:

Instead of dancing, have the player’s line up and try walking down and around a cone.

Color Block Shuffle

DESCRIPTION OF GAME:

Players are scattered in the playing area. Place the color squares all over the ground. When the music stops the players must find a color and stand on it. Then the designated player calls out a color. All of the players on that color are out of the game. Keep playing until you have one player standing.

SUPPLIES:

1. Music
2. Color Squares

Circle Straddle Ball

DESCRIPTION OF GAME:

Players are in a circle formation, facing in. Each child stands in a wide straddle stance with the side of the foot against the neighbor’s. The hands are on the knees. Two balls are used. The object of the game is to roll one of the balls between the legs of another player before that player can get hands down to stop the ball. Each time a ball goes between the legs of an individual, a point is scored. The players having the fewest points scored against them are the winners. Keep the circles small so players have more opportunities to handle the ball.

SUPPLIES:

1. Music
2. 2 foam balls

NOTES:

Make sure that the players catch and roll the ball, rather than batting it. Players must keep their hands on their knees until a ball is rolled at them.

Chop Sticks

DESCRIPTION OF GAME:

Put together 4 teams of 2 players. The teams will hold swimming noodles with a beach ball on them and walk them around the obstacle and return again to the beginning. If the ball falls they must pick the ball up without using their hands only the noodle and return to the beginning. The first team across the finish line wins.

SUPPLIES:

1. Music
2. Swimming Noodles – enough for each team
3. Beach Ball – one per team

Change Sides

DESCRIPTION OF GAME:

Players are lined up facing each other in two parallel lines about 30 feet apart. Half of the children are on each line. On signal, all cross to the other line, face the center, and stand at attention. The first group to do this correctly wins a point. Players must be cautioned to use care when passing through the opposite group. They should be spaced well along each line; this allows room for them to move through each group. The loco motor movements should be varied. Commands may start, “Ready – walk!” Skipping, hopping, long steps, sliding, and other forms of locomotion can be specified.

SUPPLIES:

1. Chalk to mark lines
2. Cones

VARIATIONS:

The competition can be by squads, with two squads on each line.

Cat and Mouse Game

DESCRIPTION OF GAME:

Players make a circle sitting or standing. An object is placed in the circle which represents the cat. The cat has to go the same direction throughout the game. As the cat starts to move, the mouse, another object is placed in the circle. The mouse can be passed either direction. If the mouse catches the cat, that person is out. Play until the last two players are left.

SUPPLIES:

1. Music
2. Prizes

Carry-and-Fetch Relay

DESCRIPTION OF GAME:

Players line up in equal straight lines. A hoop or circle is positioned up to 30 feet in front of each team. The first runner on each team has a beanbag. On the command “GO,” this player carries the beanbag forward and puts it inside the hoop, then returns and tags off the next runner. The second runner goes forward, picks up the beanbag, and hands it off to the third runner. One runner carries the beanbag forward and the next runner fetches it back. The first team to complete the relay wins.

SUPPLIES:

1. Music
2. Bean Bags
3. Hula Hoops

VARIATIONS:

Instead of running, have the players jump, skip, gallop, walk, etc…

Bowling Relay

DESCRIPTION OF GAME:

Players line up in equal straight lines. The player at the beginning of each line has a ball. A line is drawn 15 to 20 feet in front of each team. The first player runs to the line, turns, and rolls the ball back to the second player. The second player must wait behind the starting line to catch the ball and then repeats the pattern. The race is over when the last player has received the ball and carries it over the forward line.

SUPPLIES:

1. Music
2. Ball for each team
3. Line Markers

VARIATIONS:

Instead of rolling the ball back, the ball could be thrown and the next person in line would have to catch the ball.

Bounce Ball Relay

DESCRIPTION OF GAME:

Players line up in equal straight lines. A circle is drawn or a hula hoop is placed 10 to 15 feet in front of each team. The first player runs to the circle placed at 10 ft., bounces the ball once, runs back to the team, and gives the ball to the second player, who repeats the routine by going to the circle placed at 15 ft. Each player has a turn alternating going to the 10 ft. circle and then to the 15 ft. circle. The team whose player carries the ball over the finish line first wins.

SUPPLIES:

1. Music
2. Circle/Hula Hoops
3. Basketball for each team

VARIATIONS:
Players can bounce the ball more than once.

Bottle Kick Ball

DESCRIPTION OF GAME:

Players form a large circle around 10 to 12 plastic gallon jugs (bowling pins) standing in the middle of the circle. Players kick the balls and try to knock over the bottles. If the player is able to knock down all of the pins, they win a prize.

SUPPLIES:

1. Music
2. Plastic Gallon Jugs
3. 8 inch foam balls

Body Parts Game

DESCRIPTION OF GAME:

Players scatter in the dance area. Let the players dance to the music. When the music stops, they have to put a body part on the ground. The last one to place that body part on the ground is pulled out of the game.

Good body parts to use are:
Shoulder
Hands
Back
Nose
Head
Elbow
Knee
Hip
Ribs

SUPPLIES:

1. Music

Big Foot Relay

DESCRIPTION OF GAME:

Set up teams with each team assigned one pair of large rubber boots. These boots can be fishing waders and it would be helpful if the players could just slide their shoes right into the boots without taking off their shoes. Have teams line up behind the starting line. The first person on each team must put on the rubber boots, race down the course and back, take off the boots and the next person on the team will do the same. When the last person on one of the teams crosses back through the starting line first, they are the winners.

SUPPLIES:
1. Music
2. Large Rubber Boots – one set per team
3. Line Markers

Bean Bag Circle Change Relay

DESCRIPTION OF GAME:

Players line up in straight lines. Two hoops or circles are about 15 and 30 feet in front of each team. A beanbag is in the far hoop. The first runner runs forward, picks up the beanbag, and moves it to the inner hoop. The next player picks it up and takes it back to the other hoop. The beanbag must rest inside the hoop. The first team to finish the relay wins.

SUPPLIES:

1. Bean Bags
2. Hula Hoops

VARIATIONS:
Instead of running, have the players jump, skip, gallop, walk, etc…

Bean Bag Freeze Race

DESCRIPTION OF GAME:

Form 2 teams. At the starting line, one player from each team races down to a cone located about 20 ft away with the bean bag on their head. They must go down to the cone and back without the bean bag falling off their head. If the bean bag does fall off, that racer is frozen and the last racer in line must run down and put the bag on the racer’s head again. The player who gets to or closest back to the starting line with the bean bag on the head wins.

SUPPLIES:

1. Music
2. Bean Bags

VARIATIONS:

Designate one player for each team to be the un-freezer. They don’t race they just unfreeze their team mates.

Balloon Stomp

DESCRIPTION OF GAME:

Players are given 1 balloon with ribbon attached. Help each player tie the balloon around their ankle. Players must pop each others balloon by only using their feet. If they use their hands to pop or push they are eliminated. Once their balloon pops, they are out of the game. The last player standing with their balloon wins.

SUPPLIES:

1. Music
2. Balloon for each player blown up with ribbon attached
3. Ribbon